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1997-03-12
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PHAGEFIGHT
You are in control of an army of bacteriophage. Small viral organisms
engaged in an epic battle over an area a few microns wide. The object of the
game is to have the most phages on the battle ground when the battle ends. A
battle ends when the board is filled, when one player is deadlocked and can no
longer move, or when one player is totally wiped out and has no more phages
on the board.
Each phage is capable of doing two things, dividing or jumping. If
a phage chooses to divide, another, identical phage may be placed in an
adjacent empty square. When a phage makes a jump, it vacates it's original
location and moves to a vacant square that is two squares distant.
When a phage lands, whether it be from a jump, or from division,
all enemy phages adjacent to the new location are virally infected by the
new phage, and become converted to friendly units.
The Playing board
=================
When the game loads, the title screen shows red, green, and blue
buttons down in the lower left corner. Press the plus or minus buttons of
any color to increase or decrease the amount of that color contained in the
playing board. A sample bar to the right of the buttons shows what the
current color of the playing field is. When you are satisfied, press the
START button. The game board will then load.
F1 may be pressed at any time for help!
The game board contains several buttons on the right hand side.
Under players, 1 or 2 may be pressed for one or two players. Default is 1.
Under DIFFICULTY, there is a bar graph showing the difficulty level
of the computer opponent. Press the minus button to decrease the
difficulty, or the plus button to increase the difficulty. This switch is
inoperative in 2 player mode.
Under STANCE, a small dot shows the computer opponent's stance. On
the left side is a 'D' button for defensive, and on the right side is an
'O' button for offensive. Press the Offensive button to make the computer
opponent more offensive, or press the Defensive button to make the computer
opponent more defensive. When the computer opponent is more defensive, it
will value it's phages more than yours. When the computer opponent is
offensive, it will value your phages more than it's own. This controls the
way the computer will play it's game, more on the offensive or more on the
defensive. The default value is neutral, halfway in-between. This setting
is recommended for the best (most challenging) game.
Press the NEW GAME button to load a new playing field and start a
new game. A group of playing boards will be shown. Click the mouse on a
playing board to load and begin play on that board. Click the CANCEL
button to return to game play without loading a new board.
Press the QUIT/DOS button to exit the game altogether and return to
DOS. You will be given the opportunity to confirm this action by choosing
QUIT, or by choosing CANCEL if you change your mind.
Press the ROTATION button to toggle playing board color (palette)
rotation on or off.
Use the + (plus) and - (minus) keys to speed up or slow down the
speed at which the playing board color (palette) rotates.
Position the pointer over either player's name (if in single
player mode, 'Computer' cannot be selected) and press the mouse button
to bring up the player menu. The player menu is used to save and load
player statistics, and to change player names. You can use the player
menu to keep a record of your game performance. Among those stats kept
are wins, losses, win to loss ratio, and the average difficulty level
played against (only applicable to one player games).
If in two player mode, some of the buttons are disabled when it is
the second player's turn, computer player controls in particular.
Movement
========
To move a phage, click the left mouse button when the mouse pointer
is on it's square. Then select it's destination square and press the left
button again. The phage will then move to that square. If you change your
mind, you may unselect a selected phage (one with a square around it) by
clicking on it again. You are then free to select another phage for
movement.
You may use the keyboard for movement in addition to the mouse.
The pointer may be moved by the arrow keys, the q-w-e-a-d-z-x-c key group,
or by the numbers on the numeric keypad. The keys s, enter, 5, and the
space bar are all equivalent to the left mouse button. Note that the two
different key areas (the key group on the left end of the keyboard, and
the keypad) make it easy for two players to simultaneously play PhageFight.
Hints
=====
On the easiest difficulty level, you can "set up" the computer.
Give him what looks like a good move and force him to jump a key phage.
Then move in and take his spot.
Try to use the blocked squares (grey) to your advantage. Use them
as fronts, hide behind them, and jump out when you see an opportunity.
Unless you see a golden opportunity, it's usually best to wait
for your opponent to come to you at the start of a game. While waiting,
build up a nice front, and don't leave any holes for him. If you move
a phage out to attack his front, he usually takes it back the next move,
along with a bit more. For that reason, stay on the defensive until
things start to get ugly.
Don't jump unless you have to. If you jump a phage and don't take
any enemy phages, you haven't scored a point for that turn. If you jump
a phage only to take one enemy phage, you'll only get 1 point. By just
dividing, you can also get one point, and not leave a "hole".
Stance is intended to make for a more "interesting" game, and not
to increase the effectiveness of the computer opponent. The computer plays
best when stance is left in the center in a neutral posture. The function
of stance, as previously explained, is to control how valuable the computer
finds each phage. When the computer is more defensive it will consider
saving or creating one of it's phages more valuable than taking one of
yours. When more offensive, the opposite will happen. In the neutral
posture all phages are valued equally, as they should be, since as far as
scoring is concerned, a "phage is a phage" whether it be a created, saved,
or captured one.
Difficulty basically controls how far into the "future" the
computer will look. On the lowest level, the computer simply takes
whatever move it feels like, it can make mistakes on this level. On level
two it simply makes the move that will get it the most phages right away.
On level three, the computer looks two moves into the future, once to see
it's best move, and a second time to find the best move you could possibly
make to counter. It then takes the move which will leave itself with the
most pieces at the end of two moves. Higher difficulties work similarly,
but look three, four, or five moves into the future, respectively.
Time for the computer to compute it's move increases geometrically
with the level. Each higher difficulty level requires 49 times more
computing time than the previous one. Unless you feel like waiting an
hour or so between moves, do NOT try the highest difficulty setting, unless
you are running a 486 or a very fast 386.
Shareware
=========
Thank you for trying this game!
This game is distributed under the shareware policy. In the true
spirit of "try before you buy" shareware, this program is distributed in
it's complete and finished form. No features have been disabled or
crippled in this game.
The idea behind shareware is to "try before you buy". You are free
to try out this program as long as you want, and are free to share it with
as many people as you wish. It is truly capitalism at work. A program in
a retail store, for example, has a flashy box and advertising to entice you
into buying it. How many times have you bought a game only to take it home
and find out that it really stinks, and wish you had your money back?
Shareware, on the other hand, has nothing but the program to show to the
user. Therefore, only the best programs get anywhere. And in the end, may
the best program win.
But shareware will only work if YOU, the end user, help it to. If
you do not help to support shareware by sending a registration fee or
donation for your favorite programs, then the market will die out, and the
concept of shareware as we know it will die out as program authors discover
that there isn't any profit in it. So please, support the shareware policy
and the authors who have worked so hard to make it work. Whether it be
this program, or any other that you register, I'm sure the author will be
grateful.
If you wish to register this game, please send a registration fee
of $10, or any amount you feel the program is worth to:
Tom Lentz
E. 1028 Newark
Spokane, WA 99202
In addition to registering a fine program, easing your conscience,
and obtaining my eternal gratitude, you will be notified, free of charge
via postcard, of any new program updates and will have the opportunity to
have them shipped to you for a very minimal postage and handling fee.
Even if you don't like this game, I would still appreciate your
comments, questions, or ideas. I can be reached on WWIVnet, user number
53@5912 (Alien). I've had a lot of fun writing this program, and wish to
continue to provide such services in the future. And if you can beat the
computer on level 4, or even come close on level 5 (the highest level),
with stance in a neutral posture, please let me know! I feel like I've
created a monster, I can't beat my own game!
Known Problems
==============
There are no known bugs in this program, it has been extensively
playtested. But should you find something you would consider a problem,
please contact me.
With some mouse drivers (my Mouse Systems one in particular), the
mouse pointer will change color with the playing field background. This is
harmless and will not affect program function. You may wish to turn the
rotation off, or try another mouse driver to circumvent this.
Credits
=======
This program was created by Tom Lentz, in association
with The Genesis Engineering Group of Spokane, Washington.
Design and Coding Tom Lentz
Graphics Tom Lentz
Ideas and inspiration Ronn Doty
Testing Ronn Doty
Mike Hill
Tom Lentz
Playtesters Brian Baker
Corey Doty
Ronn Doty
Debbie Hill
Mike Hill
Tom Lentz
Marc Schroeder
Dennis Washburn
Marc Weddle